This is simply a retelling one of those moments in life where you become aware of something and have an urge to take a specific action. The trouble is that the action you want to take is one of those that you normally only see in a scene from a film, which always either ends well for the hero of that scene, or, by design, feeds the story along in a specific way for a specific purpose. How many times have we all seen or witnessed something and wanted to be the one who intervened in an ‘I’m Spartacus’ attention-demanding way? How many times have we afterwards said to people who experienced the same thing “I was going to say this” or “I was going to do that” only to have them reply “me too!” and yet none of us did. Trouble is, it takes some serious balls to that, but even that’s not really the problem. It’s more a question of doubt – could the action create more problems that it solves? Could it perceived incorrectly and therefore have the wrong motives assigned? What if the information you’re working on has been gotten ‘illegally?’ Where do you stand then? Continue reading “Destiny vs embarrassment”
Originally written in 2005 and inspired by a simple computer game, gamers of a certain age and disposition will no doubt spot its origins. Are you in the know?
I’m alone now. I’m possibly the only one left. My scanner shows no friendlies in range at all. I know there’s at least three left, and one of them has got to be carrying. It’s up to me. Crouched behind the crates, I pause to reload and take a drag of my cigarette. Some of the ash trickles down my front as I inhale and I replace it in the overflowing ashtray – I’ll need both hands and a clear vision to move forward.
I check my weapon, the Bullpup is loaded and a quick view through zoomed lens over the bridge reveals nothing. Silence. No radio chatter, just a soft hiss of the falling rain. Their target is no more than a few seconds sprint, but without a positive sighting it may as well be miles away. With a tense sigh, I stand up and sprint towards the stone room on the other side of the bridge. Continue reading “Glory – A story for Computer Gamers”